Table of Contents

The table of contents for The 360° Video Handbook. Included are the four parts on Pre-Production (Preparing to shoot), Production, Post-Production and Finishing. Chapters and Sidebars go into detail on virtual reality (VR) specific technical issues: such as choosing cameras and hardware, managing parallax issues, working with stitch lines, editing 360° footage, delivery platforms and options, and working with stereoscopic VR.

The 360° Video Handbook
Table of Contents

(White text indicates a link to an excerpt from that chapter)

Introduction 

Part I: Preparing to shoot
Chapter 1: Conceiving an Idea
Chapter 2: Location, location, location
Chapter 3: Cast and Crew
Chapter 4: Choosing a camera
Sidebar: Understanding parallax
Chapter 5: Consumer Cameras
Chapter 6: Prosumer cameras
Chapter 7: Multicamera rigs
Chapter 8: Professional cameras
Chapter 9: Specialty cameras
Chapter 10: Planning for output

Part II: Production
Chapter 11: Shooting 360° video 
Sidebar: Participant vs. ghost
Chapter 12: Running the set
Sidebar: Where’s the crew?
Chapter 13: Directing 360° video
Chapter 14: Working with the medium
Sidebar: Managing your ‘spin budget’ 
Chapter 15: Guiding the viewer's focus
Chapter 16: Blocking and choreography
Chapter 17: Working with actors
Chapter 18: Interviewing in VR
Chapter 19: Spherical composition
Sidebar: Understanding field of view
Chapter 20: Placing the camera
Chapter 21: Camera mounting considerations
Sidebar: Camera height
Chapter 22: Camera settings
Chapter 23: Monitoring on set
Chapter 24: Lighting for 360˚
Chapter 25: Visual room tone
Chapter 26: Moving shots
Chapter 27: Recording audio for 360˚
Chapter 28: Positional audio recording
Chapter 29: Stereoscopic recording
Chapter 30: Limited sphere shooting
Chapter 31: Shooting 360° with a flat camera

Part III: Post-Production
Chapter 32: Ingesting footage
Chapter 33: Software for ingesting footage
Sidebar: Using Theta with a Mac
Chapter 34: Stitching overview
Chapter 35: Stitching methods and tools
Chapter 36: Stitching quality
Chapter 37: Viewing 360˚ video
Sidebar: Spherical video projections
Chapter 38: Project frame rate and frame size
Sidebar: Understanding VR resolution
Chapter 39: Setting the center point
Chapter 40: Editing 360° footage
Chapter 41: Editing tips and techniques
Chapter 42: Intra-scene editing
Chapter 43: Split screens
Chapter 44: Transition effects
Chapter 45: 360˚ visual effects 
Chapter 46: Editing stereoscopic footage
Chapter 47: Combining mono and stereo
Chapter 48: Audio post for 360˚ overview
Sidebar: Working with ambisonic source
Chapter 49: Basic sound design
Chapter 50: Spatial placement
Chapter 51: Audio delivery options

Part IV: Finishing
Chapter 52: Rig removal and nadir patching
Chapter 53: Adding titles and graphics
Chapter 54: Color grading
Chapter 55: Creating a dub master
Chapter 56: Creating delivery masters 
Chapter 57: Video-sharing services
Chapter 58: Video-sharing options
Chapter 59: Muxing audio and video
Chapter 60: Adding spherical metadata
Chapter 61: Sideloading video
Chapter 62: Delivering custom apps
Chapter 63: Livestreaming